2019 Schedule Grid
All sessions will be in the Stata Center, MIT building 32.
See the schedule in list form
Friday evening (June 14)
6:30–7:00 |
Early sign-in
(Stata lobby)
|
7:30–8:30 |
Twine Untangled: A Beginner’s Workshop
– Chris Klimas, Stuart Moulthrop (room 141)
|
Teach Lamp: IF Workshop for Educators
– Brendan Desilets, Matt Farber (room 144)
|
Make Lamp: Crafting Parser-Based IF with Inform 7
– Anastasia Salter, Judith Pintar (room 155)
|
If you’re arriving Friday evening but you’re not interested in the workshops,
meet other attendees in the Stata Center lobby!
Saturday (June 15)
9:00–10:00 |
Sign-in; breakfast
(Stata lobby)
|
10:00–10:15 |
Welcome and opening remarks
(room 123)
|
10:15–11:15 |
Keynote: Shaping Your Story with Emotional Intelligence
– Natalia Martinsson (room 123)
|
11:30–12:30 |
Dissecting the Bandersnatch With a Vorpal Blade: What Netflix’s Choose Your Own Adventure Got Right and Got Wrong
– Heather Albano (mod), Mary Duffy, Jason Stevan Hill, Emily Short, Ian Thomas (room 123)
|
Twine: Past, Present, Future
– Chris Klimas (room 141)
|
All the World’s a Screen: How Improv and Playwriting Can Inform Digital Narrative
– Aaron Zemach (room 155)
|
12:30–1:15 |
Lunch
(Stata lobby)
|
1:15–2:15 |
How Telltale Designed Tools for Efficient Narrative Development
– Zacariah Litton, Carl Muckenhoupt (room 123)
|
How Making Videogames Turned Me Into a Depressed Gay Communist
– Dietrich “Squinky” Squinkifer (room 141)
|
Writing Within the Lines: Designing IF Without Scope Creep
– Cat Manning (room 155)
|
2:30–3:30 |
Impromptu unconference hour
– Everyone in the room (room 123)
|
Modernising and Opening: Inform for the 2020s
– Graham Nelson (room 141)
|
What Digital Storygames Can Learn From Analog Storygames
– Aaron A. Reed (room 155)
|
3:45–4:45 |
“You Are Standing in a Classroom...” Meet the IFTF Education Committee
– Judith Pintar, Anastasia Salter, Chris Klimas, Stuart Moulthrop, Brendan Desilets, Matt Farber (room 123)
|
The Math Behind the Drama: Writing IF Like a Pop Song
– Katherine Morayati (room 141)
|
Designing Games That Listen
– David Kuelz (room 155)
|
5:00–6:00 |
Lightning Talks
– Mark Baumann, Ian Michael Waddell, Toiya Kristen Finley, Ben Schneider (room 123)
|
Writing Gender in Historical Narratives
– Rebecca Slitt (room 141)
|
Plotting: How Save the Cat Can Save Your Game
– Amanda Gardner (room 155)
|
Sunday (June 16)
9:00–10:00 |
Sign-in; breakfast
(Stata lobby)
|
10:00–11:00 |
Meet the IFTF Board
– Jason McIntosh, Andrew Plotkin, Judith Pintar, Chris Klimas, Liza Daly (room 123)
|
Integrating and Assessing Interactive Design through Interactive Fiction using Ink
– Taylor Howard, Rachel Donley (room 141)
|
Location-Based Gaming: Writing for the Real World
– Austin Auclair (room 155)
|
11:15–12:15 |
Consent and Continuity: Writing Interactive Romance
– Rebecca Slitt (mod), Sharang Biswas, Dietrich Squinkifer, Aaron A. Reed, Tara Liu (room 123)
|
Narrative Immersion in Escape Room Games
– Laura E. Hall (room 141)
|
Player Will Remember This – Why Dialogue Systems Make or Break Player Engagement
– Julius Kuschke (room 155)
|
12:15–1:00 |
Lunch
(Stata lobby)
|
1:00–2:00 |
Narrative on the Smartphone Screen: Writing for Interactive Story Games
– Toiya Kristen Finley (mod), Laura Scott, Heather Logas (room 123)
|
Engineering Empathy
– Dave Gilbert (room 141)
|
JavaScript for Authors
– Claire Furkle (room 155)
|
2:15–3:15 |
Narrative Intelligence in Interactive Storytelling
– Chris Martens (mod), Stephen Ware, Stacey Mason, Aaron A. Reed (room 123)
|
Making Horror: Hacking the Brain in Games
– Ian Thomas (room 141)
|
Mathematics Through Narrative
– Mike Spivey (room 155)
|
3:30–4:30 |
Cragne Manor Postmortem
– Mike Spivey (mod), Naomi Hinchen, Chris Jones, Carl Muckenhoupt, Jenni Polodna, Emily Short (room 123)
|
Worldbuilding Out of Bounds
– Jess Haskins (room 141)
|
Dinosaurs, Podcasters, and Wake Words, Oh My!: The Narrative Design of Earplay’s Jurassic World Revealed
– Heather Albano (room 155)
|
4:45–5:30 |
Wrap-up, feedback session
(room 123)
|
6:00–9:00 |
Afterparty
(Za, 350 Third St)
|